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Generally, the developer uses a heavy systems-based approach where environments and character progression are designed to allow for different play styles, which create a myriad of ways for someone to progress through each situation.
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Immersive sims attempt to submerge players into game worlds by emphasizing player choice. The studio is known for building immersive sims, a genre which has a strong ardent following, despite how these types of games struggled to perform commercially last generation. The Immersive SimĪrkane is best known for the critically-acclaimed Dishonored series, however, the particular team developing Redfall most recently developed 2017’s Prey, which has obtained a cult following on it’s own. As Pete talked about what the esteemed developers were attempting to do, a refreshed view of the game with exciting possibilities started to build. In an interview with IGN’s Destin Legarie, Pete Hines presented additional insights which may quell fears of Arkane’s biggest fans. A bigger surprise than the game being shown was the mixed reaction by some of their most loyal fans, because on the surface, despite a stylish and interesting look, it appeared Arkane might be chasing the current trend of Left 4 Dead clones. As rumors spread that Arkane’s new IP would be at the show prior to the event, anticipation ran high for many, as the studio has developed a loyal following for their critically-acclaimed games over the years. During Xbox and Bethesda’s E3 Showcase, Redfall would have the honor of being introduced as the show’s “ one more thing“.